Mobile Games
Shake It Up! Poker for Deck of Dice
Challenge - Design a new play mechanic for the casual user. Coach and mentor a team of art and design students in the production of high-quality game assets. Coach the company owner/CEO on the art and science of game design.
What I Did - as the Chief Creative Officer and Lead Designer, I was responsible for...
- Creating user personas and analyzing current gaming trends
- Game design, UI / UX design, art direction, build interactive prototypes
- Design, test, and refining onboarding to optimize funnel
Results
- Created a casual PvP poker game that appealed mainly to a 65% female demographic - the Holy Grail of casual games.
- Top 1% metrics on Facebook Instant Games
- Game licensed to Scientific Games - the world's largest slot manufacturer
- Efforts resulted in a securing a licensing agreement with Hard Rock Casino
Smule's Magic Piano
Challenge - Smule's flagship product in 2011 was Magic Piano. Unfortunately, its monetization was short of expectations. I redesigned the navigation and the in-app store.
What I Did - As Director of Design, it was my job to..
- Create all UI / UX design
- Create new navigation design
- Provide art direction
Result - In-app purchases doubled.
Streakwise Football
An amazing app and website based on an algorithm that successfully picked winners and losers -- beating Vegas oddsmakers.
What I Did -
- All UI / UX and Navigation Design
- All Visual Design
Neanderville
An original concept that combined time travel and stealth education.
What I Did - as founder, I needed to..
- All concept design
- All game design
- All UI / UX design
- Provide art direction
- All iOS programming
Result - Fundraising efforts were ultimately unsuccessful. However, the work did serve as a showcase that led to a GM role at Rockyou
Smule's Magic Guitar
Challenge - Playing the Magic Guitar game was only possible if the user cradled the phone like neck of a guitar. I designed a tutorial that included animated examples to guide the user to proper operation.
What I Did - As the Design Director, I needed to...
- Create All UI / UX design
- Provide art direction
Result - Successful re-launch resulted in 30% increase in retention.
Glu Mobile
Glu Mobile was one of the first US companies to design, produce, develop, and publish mobile games.
Challenge - Navigate the uncharted territory of the new mobile game market.
What I Did - After the company founders were removed, I was responsible for...
- Managing a team of producers, artists, and engineers
- Providing UI / UX design
- Providing art direction
Results - Products I designed, developed, or produced accounted for over 85% of revenue - which led to an IPO.